

Attacking an enemy that has attacked an ally.Attack an enemy with a debuff or Combo set by an ally.For this to be activated, the two actions must be consecutive. Move or use movement skills (only when low stress).Guard your allies during Death's door or with low HP.Healing your allies with low HP or Death's Door.Buffing your allies with skills or combat items.There is no way of knowing when this will occur and it is completely random, having low stress further increases the chances Positive affinity gain. The player must strategize around this options as keeping affinity high and consequently having Positive Relationships will greatly increase the chances of a succesful expedition.ĭuring combat, both supporting your allies and attacking next to them will increase affinity. Heroes can increase Affinity with Inn items, randomly on the road, in combat and by making decisions at the nodes. Making it impossible to form any kind of Relationship unless the player gets items that increase the affinity, Quirks that increase chances of Relationships and a lot of luck.Īffinity will be increased throughout the expedition in different ways. Heroes will start each game with 9 affinity and he first Inn will have a -10% chance of Positive/ Negative Relationship. On the contrary, if the affinity is low, the heroes will have a high chance of developing a Negative Relationship. The higher the affinity the more likely the heroes will get a Positive Relationship in the Inn. Heroes can increase or decrease Affinity.
